| Habitat Links Despite
the fact that Habitat was developed initially for a modem-enabled
Commodore 64, Farmer and Morningstar's lessons remain relevant
for programmers undertaking
similar projects today. To read them in detail, follow the link above. For
our purposes here, I'll simply repeat their bullet points: The article is fascinating reading, especially for its surprising citations of social and economic theorists, and certainly seems essential for anyone interested in multi-user online environments. The application itself is effectively lost to history, which is tragic really because the various anecdotes Morningstar and Farmer recount give the impression that Habitat (and its various commercial progeny) were great fun. It struck me that these many-user applications are, in some way, the video game analog of 60s Happenings or other time-based or performance artworks. Unlike stand-alone titles, like Pitfall or Super Mario Bros. for instance, which are very playable to this day, the true Habitat experience is irrevocably bound to a moment in time and the confluence of manifold conditions. There's no lasting artifact that represents the experience as it was. Submitted
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