final presentation
4.05.05



recanyon


The inspiration for this work, comes from the tradition of landscape representation in art, deconstructed landscape representation by painters such as mark tansy, the video art work of Bill Viola, philosophical writing of Barthes (Mythologies), Baudrillard (Simulacra and Simulation) and Huizinga (Homo Ludens) and a long standing personal interest in the mediated relationship of nature.




design 1- lcd screen inside a reflective viewing box. This addresses the image quality issue of the low-res web camera image, while echoing the tunneling effect of the interaction.



design 2- on plasma screen, using zooming effect to address low-res issue.

In final design for recanyon, pictured above, a person stands in front of a screen, whith a motion detector attached to it. The motion detector, activates the algorithm of the piece. As the person stands in front the duration of time, they spend correlates with the 'degradation' of the top most image, and every consequent image beneath it. Over time each image disappears till the final image in the array is revealed. The next to last image in the array will be erased if the person continues to watch, till only the last image remains. It is a slow and subtle change in image, however it is detectable. The program then resets itself, and the topmost image fades back. The greater the number of people in front of the image the greater the speed of degradation.

The following images show the various states of the changes that could take place. They were created in Photoshop. The process of creating these images, gave me insight into the pseudo-code for the java program. I learnt about order in which to 'erase' the images, and the quantity of the image that needed to be erased. Erasing in stages, will result in a painterly subtle shift between the image, rather then boring straight through like a bullet shot. I plan on creating an algorithm where sections of the image layers are erased a certain percentage over a period of time, before returning to the top most image to beginning further 'erasing'. Further, the mask that will be used to 'erase' the image will have to be carefully controlled for alpha and shape. The final images below, have been 'erased' in a far too uniform manner.

These images below are more successful, in creating the aesthetic experience.















These images below are less successful, where the mask used to 'erase' the images is too solid in shape.


















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